You can't start race events or warp to other cars while a pursuit is in progress. The police aspect of Most Wanted feels tossed in and largely out of place, especially when you're just trying to bang out some races and unlock mods for your current car. You can also get into free-drive scuffles with the law if they see you driving fast. Some events simply have police encounters programmed into them, forcing you to deal with the law as you race and escape them once the race is complete. The name Most Wanted also implies that the police will be involved, and sure enough, they'll pop up with increasing frequency as you work your way through the game. So changing cars on the fly isn't really an option, which is annoying in cases where you want to switch to a faster car because you just found a billboard, speed camera, or some other optional piece of the world that you want to blast through. You can only warp to one of the areas where that car is parked. But, for whatever reason, changing cars doesn't let you change cars on the spot. While the bulk of the single-player events are only open to a few cars, the Most Wanted races themselves are open to any vehicle, and you can use a handy in-game menu to change cars or mods at any time. Once you get used to its specific style of driving, it's positively excellent. The fastest cars require tight turning abilities and even tighter reaction times from the player to help dodge oncoming traffic, highway dividers, and the like. Tapping the brakes sets your car adrift, letting you get long, smooth slides around sharp corners, often while simultaneously using your nitrous boost to actually gain speed while sliding out. The cars themselves handle well in a loose, fun way that feels a lot like Burnout Paradise. Putting the aero body on your car lets you catch more air, useful for taking some high scores. But the unlocks are car-specific, so if you're bent on doing everything you'll need to find every car and complete all five races with every car. That's not to say that there are five unique races for every car, though, as plenty of them repeat. Each car has five races assigned to it, and completing these earn you experience points and unlock car modifiers, like off-road tires that help you maintain control when you're not on the streets, or a reinforced chassis that lets you maintain control after a collision with another racer or cop. These "jack spots" let you drive up to these parked cars and press a button to switch. ![]() ![]() Instead, every car is tucked away in a few spots around the world. With the exception of the "Most Wanted" cars themselves, no vehicles are doled out to you as you progress. ![]() In single-player mode, the object is to take on the 10 cars that make up the "Most Wanted List." In order to unlock those 10 races, you'll need to earn experience points, which are gained in other races. It's an open world racing game with a single-player mode that is very different from its multiplayer, but they're united by a shared player progression. The end result is a game with some amazing moments and enough little issues to make you constantly wish that it was slightly better, slightly smoother, and (on consoles) slightly cleaner.īut let's start with what Most Wanted actually is. Yet the multiplayer side takes all those learnings from Burnout Paradise and runs with them in some incredible ways. While the ideas behind Most Wanted are mostly sound, sometimes the execution of its solo gameplay is decidedly less so. As the type of person who put hundreds of hours into Burnout Paradise, I find this to be a very exciting prospect, indeed. Criterion has taken a lot of the ideas from its last big open-world racing game and sharpened them up a bit. Need for Speed: Most Wanted might not have the name on the box, but it's essentially a mini-sequel to Burnout Paradise. The cops are probably the least interesting part about Most Wanted.
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